ETF

The future of leisure: Virtually unlimited possibilities

A woman lies down and streams content illustrating innovation in the entertainment sector.
Key takeaways
The future of leisure and entertainment
1
Driven by evolving technology, the leisure and entertainment market has witnessed a surge in demand for online content and virtual programming.
Streaming and VR are leading the way
2
Streaming services platforms and virtual-reality (VR) innovators have experienced strong growth and appear poised to drive future entertainment trends.
How to access these companies
3
Invesco NASDAQ 100 Index ETF – CAD hedged (QQC.F) provides exposure to companies on the forefront of innovation within leisure and entertainment, which may allow investors to participate in their future growth potential.

Over the past decade, the rise of streaming services, digital music and social media has transformed the entertainment landscape. The shift to digital consumption had already driven significant growth in companies that offered novel and convenient options at the touch of a button, from anywhere in the world. The pandemic added rocket fuel to this phenomenon.

In this new environment, companies at the forefront of innovation appear poised to thrive. Many of these companies are part of Invesco NASDAQ 100 Index ETF – CAD hedged (QQC.F), which tracks the Nasdaq-100® through a single investment. QQC.F provides access to opportunities that are helping drive the future, including the next frontiers of leisure and entertainment.

Innovation leads to more entertainment choices

Driven by widespread lockdowns, streaming over-the-top (OTT) entertainment experienced a surge in demand during 2020. OTT entertainment provides services to consumers over the internet, bypassing traditional cable or satellite television. These services offer virtually unlimited access to new and previously produced content, creating an unprecedented level of entertainment choice.

The subscription-based streaming market experienced a nearly 30% increase in revenue in 2020, leading to total global industry revenue of almost $50 billion USD.1 This growth may moderate, but is poised to remain significant, with projections for more than 10% average annual growth over the next five years.1

Several QQC.F holdings are among the leading players in streaming, including Amazon (Prime Video), Apple (Apple TV) and Netflix. However, as revenue has grown, so has competition for subscribers and content. The companies that offer the most innovative consumer experience and access to the largest and most compelling programming are mostly likely to prosper.

To that end, Amazon reported spending $13 billion USD in 2021 on streaming video and music content2 while Netflix anticipates spending $17 billion USD on content in the upcoming year.3 In addition, Apple was recently awarded the first Best Picture Academy Award for any streaming service, for the film “Coda.” Recognition of the high quality of streaming content is expected to further boost demand.

The transition to virtual entertainment has begun

As streaming media continues to expand, the emerging frontier for entertainment is migrating toward virtual experiences. Although in the early stages of development, virtual reality (VR) is expected to be the fastest-growing segment of the entertainment market over the next five years, with projected annual growth of 30%.1

Projected global growth by digital format segment 2020-2025

Source: PwC, “Perspectives from the Global Entertainment and Media Outlook 2021-2025.”

The potential uses of VR appear essentially limitless. From immersive experiences or guided visits to enabling access to live concerts or events, this technology should be transformative. While consumers are just beginning to discover these possibilities, interest appears high. In a recent Booking.com survey of more than 20,000 travelers from 28 different countries, over one-third indicated their interest in using VR to scout out new destinations.4

Many QQC.F holdings have recognized the growth potential of the virtual entertainment market. Meta Platforms (formerly Facebook) is the current market leader in VR devices, accounting for more than 75% of industry sales.5 In fact, during late 2021, the most popular U.S. app download was the Oculus app used to operate Meta’s Quest 2 headset, indicating this device was a top seller during the holidays.5

Other QQC.F holdings are also planning to launch products to serve the growing VR market, including Apple, which is expected to debut a VR headset during 2022.5 Given the company’s expertise in software development, analysts also expect Apple to launch exclusive VR content. As investment in these products continues to grow, and as demand accelerates, the VR market appears poised to reshape the entertainment industry.

Investing in the future of leisure and entertainment with QQC.F

QQC.F provides access to some of the most innovative companies in leisure and entertainment. It’s no surprise that these holdings are also significant players in the migration to a digital world. Companies such as Apple, Meta, Amazon, and Microsoft are likely to be on the leading edge of the revolution in both technology and entertainment.

QQC.F may allow investors to capitalize on the potential growth opportunities in these industries, with the convenience of one single investment – driving each of us to become an agent of innovation.

Learn more about Invesco’s Innovation suite

Explore our line-up

Access the unparalleled growth of the Nasdaq-100 constituents through our range of products. 

Strategy Ticker/Fund codes Structure(s) Management Fee Inception Date
Invesco NASDAQ 100 Index ETF QQC ETF 0.20% May 27, 2021
Invesco NASDAQ 100 Index ETF (CAD-Hedged) QQC.F ETF 0.20% June 16, 2011
Invesco NASDAQ 100 Index ETF Fund Series A: AIM6253
Series F: AIM6257
PTF: IQQQM
Mutual fund (Series A, F, PTF) Series A: 1.20%
Series F: 0.20%
PTF: 0.20%
January 28, 2021
Invesco NASDAQ 100 Equal Weight Index ETF QQEQ ETF 0.25% May 27, 2021
Inveeso NASDAQ 100 Equal Weight Index ETF (CAD-Hedged) QQEQ.F ETF 0.25% May 27, 2021

Footnotes

  • 1

    Source: PwC, “Perspectives from the Global Entertainment and Media Outlook 2021-2025.” July 7, 2021

  • 2

    Source: Variety.com, “Amazon Spent $13 Billion on Film, TV and Music Content in 2021, up 18%.” February 3, 2022

  • 3

    Source: Variety.com, “Netflix Reveals $17 Billion in Content Spending in Fiscal 2021.” April 20, 2021

  • 4

    Source: Booking.com, “The Future of Travel.” July 2022

  • 5

    Source: CNBC.com, “2022 will be the biggest year for the metaverse so far.” January 1, 2022